meal from january 21, 2010 in new jersey
It was once very simple – when you bought a new video game, the value proposition was simple and easy to understand. For $50, or thereabouts, a buyer purchased a game cartridge (or disc) with a box and instructions (and other printed material). The game was presented as-is – it worked out of the box, it provided the content it had to offer, and that was it. It was easy as a consumer to make a buy decision – will this game offer me enough gameplay hours of enjoyment to be worthy of the money? Can I keep this game forever as part of my library? What is the resale value after 1 month, 6 months, 2 years?
The first PPV of 2010 is in the books and we have a large cast on board for the Mango PPV Rewind. I’m joined by Grut, SMS and PK as we discuss a PPV none of us really enjoyed.
It’s been nearly thirty years since Mario jumped his first barrel and climbed ladders to reach the evil Donkey Kong in his attempt to save the girl. Following Donkey Kong was Atari’s megahit Pitfall, and by the early 80s, side scrolling action games with jumping and running were a premiere video game genre.
One of the best trends of the last couple years has been graphical upgrades of 8 and 16 bit favorites. Quietly, Nintendo released Excitebike: World Rally on WiiWare with little or no fanfare – it was announced exclusively on Nintendo Week and then put on the download service a week or so later. For fans of the original NES Excitebike, World Rally will feel familiar and comfortable.
At the dawn of 2010, to kick off my new weekly gaming column, I didn’t know where to begin. So much changes on such a regular basis that the games industry as we knew it 5, 10, 15 years ago is almost indistinguishable in many ways from the game industry of today.
As I looked at the games I’ve played over the last 2 weeks of 2009, it became clear that it was a great jumping off point for this column’s intended discussion points.
yukon gold potatos
rice vinegar (bad idea)
roasted garlic butter
Location: 510 W 52nd St
Date: January 6, 2010
What We Ordered:
PixelJunk Shooter is the fourth game in the PSN-exclusive PixelJunk series of games, following Racers, Monsters and Eden. Like the other games, Shooter is a throwback with a modern take, this time the top down shooter. Can Q-games capture the magic of their earlier titles – especially Eden – in this latest installment?