[inside pulse] gaming under construction 0.02: changing how games are sold

Last week, I made the case that the game industry is moving from a packaged, complete buyable product towards a time-based rental-like system for the distribution of new games. It’s already underway, and seems like a gradual process, but before you know it, everything will be digital. There are certainly arguments to be made for maintaining a system of packaged game products, but that ship has sailed – there is no need to cling to a system which is being phased out. The percentage of gamers who need to “have a physical game” is shrinking every year.

Gaming Under Construction 0.02 – Changing How Games Are Sold

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